Tuesday, March 11, 2008

Animal Drawings

It seems everyone is putting up their animal drawings on their blog at some point, so I decided to put mine up as well. It took a while to adjust the composition and color to get a somewhat uniform feel throughout the image, but I've finally done it. =D These drawings were done on field trips to the Museum of Natural History, Centennial Farm, Equestrian Center, and Los Angeles Zoo (3 times!). Most of these were done in charcoal and graphite pencils, but a couple were done using a brush pen. Anyways, have fun tiring your eyes out scanning over my depiction of living creatures... Talk about quantity over quality, eh? =) Oh, and these are life drawings, so... a warning to minors: Beware, this contains nudity... animal nudity. No, I'm serious. =P

Monday, March 3, 2008

Little Red Riding Hood Illustration

A new post to keep a constant flow of updates going again. =P This is an illustration I did recently. It was a group project and each person was given a scene to illustrate. I was also in charge of designing the Wolf, which I think is pretty successful. I don't know if I was supposed to also design Red, but I took the liberty to do so. Well, enjoy. =)

Thursday, February 21, 2008

Time to Start Updating Again

Well, it's certainly been a while since the last update. Blogger recorded that my last post was on October 8, 2007, and today is February 21, 2008, so it's been... a little over 4 months. Geeze... Some of you have asked (or screamed at) me to update, and since I need to update the blog links to the right, here I am. =P

A lot has happened over the last four months... ended a semester of school, went through vacation, started another semester of school, bought a new computer, bought new peripherals, played, slept, and ate. The new computer is great (more details below if you're interested), and it's heck of a lot easier to work (and play...) now. The downside is that I blew most of what I saved for the last two years or so, but the upside is that my computer seems to be faster than the systems at school (handling models and rendering scenes in Maya, to be specific). =D

So now onto updates on art related stuff. I've been meaning to retexture zTrex (textured it once but I didn't like it) and upload some renders for those who wanted to see, and I still haven't gotten around to it. =P I'm sure I will soon enough, but for now I'll present a render to advertise my weight lift test animation (huh?):

I will be doing a weight lift animation using the Moom rig. It will undoubtedly be really short, but I think I have an idea that'll make it fun to watch should I pull it off well. I had a certain look in mind but spent a few hours trying to figure out how to do it in Maya. Basically, I wanted the look of those Apple commercials in which characters interact in a completely blank world, save for the shadow. The issue for me was in figuring out how to get real time shadows to appear on a completely white background... and I solved it. What appears above may be deceptively simple, but it took some googling and tweaking to get the look above. Excluding the text, nothing was made/retouched in Photoshop. For anyone up to the challenge, I would like to see how you would approach this. There may be a simpler way to do it than the way I did it, but I would like to know if any of you know a better way to get this look in Maya. Until then, I'm content with it. =)

Well, that's it for now. I will try to be more frequent in my updates. Thanks to all of you sticking around. =)

*For those interested: I bought the computer customized at AVA Direct. It's great if you have the know-how and time to build your own system because you could save big bucks, but if you don't have either, AVA Direct's a great choice (just check out their reviews on ResellerRatings). I probably paid about $200-300 more than I would've had I built it myself, but for the 3 year warranty and prompt customer support they give you, it may be well worth it (they make sure there are no hardware conflicts, rigorously test your configuration for stability, and gave me a free game upon my request =P ). I spent less than $2000, but these are the specs for my new system:
- Intel Q6600 (SLACR G0 stepping) overclocked to 2.7Ghz.
- eVGA Superclocked GeForce 8800GT
- G.Skill 4GB (2x2) of RAM
- ASUS P5K-E motherboard
- Western Digital 150GB Raptor (booting drive)
- Western Digital 750GB Caviar SE 16 (storage/backup)
- Windows Vista Home Premium Edition x64
Computer is very fast and responsive. Because my OS is 64-bit, it makes use of all 4GB of RAM and because it's Vista, it makes use of all four cores to render. =)

**Non-active blog links have been removed.

Monday, October 8, 2007

Introducing... zTrex!

Well, it took a little bit longer than two days, but I finally am content enough to reveal my character, whom I have named "zTrex" due to him resembling a Tyrannosaurus Rex (pronouced "zee-trex"). Considering that he is my first 3D character, I don't think I did too bad a job. =D Here is zTrex rendered like how Vypac renders his models. =P

Several people remarked that they like how I rendered my headless model, so here is zTrex, now with his head, rendered in the same manner.

And lastly, here's zTrex with a little texture, though this is probably not representative of how the character will look when completed.

I may end up adding a few more features (wings, spikes), but this is my character as he stands now. It's past 2 a.m. Time to finish some things and go to sleep. xP

Thursday, October 4, 2007

Hoverboard

After struggling about what NURBS object to make for my character, I decided to go with a hoverboard. It's a blue hoverboard with cool glowing parts. I might tweak it a bit more later on, but who knows.

As for my character, I'm fairly content with what I have so far. But there are still a few things I want to modify before uploading some renders of it. If all goes well, my character update will happen within the next two days. =)

Thursday, September 27, 2007

Video and [vague] Character Update

I thought I would try uploading a playblasted video this time. This was a lighting test I did a while back. The lighting's a bit too bright and there's no sound, but I wanted to post something before September ends.



Additionally, my character now has a head and is looking pretty good overall, but I'm still tweaking it. I'm not ready to completely reveal the character yet, but this picture I rendered last week should give a vague idea of how the character looks now. I'll probably post some clear renders next week, but until then, enjoy. =P


Friday, September 7, 2007

First Character

I've started working on my very first character in Maya. So far, the character's headless as I've only completed the body, and I thought I would have some fun applying shiny materials on what's completed so far.

The bottom two were rendered before I added the toes:



And the character with completed toes:

Of course, the character, when completed, probably won't look so pieced together nor nearly as shiny as the renders above. Stay tuned to see the character after he's found his head. =)

Sunday, August 26, 2007

Some Life Drawings

As the title says... some life drawings. =) Beware, though, if you're under 18... it contains nudity. =P No, I'm serious.

Wednesday, August 22, 2007

Floating Glass Ball

Another update with 3D stuff. I should really get busy building and sharpening my skills in 3D modeling. This was a scene basically to test textures and lighting. Yeah, it's nothing fancy, but I wish I had a glass ball like that... That'd be cool. =)

Friday, August 17, 2007

Plane

I thought I should update at least once before I have even less free time. The following images are quick renders of an airplane/jet I designed and modeled using NURBS in Maya. Admittedly, it needs a lot of work, but this should be better than nothing. =)